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Channel: Paper Cuts - Blender Developer Talk
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Typo in Copy Vertex Groups to Selected Operator

@TheOldBen wrote: Copy Vertex Groups to Selected Item in Vertex Group Dropdown Menu is incorrectly named. PROBLEM The menu entry is named “Copy Vertex Group to Selected”, when in fact it is not...

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Paper Cuts, accessibility and some more

@Dogway wrote: After a year on and off with Blender these are my main suggestions, I had some other but they are already worked on as far I could check. It’s more like a public self reminder of the...

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Do not generate a recent-files.txt in config folder when Recent Files set to 0

@Ryxx wrote: Would it be possible that when “Recent Files” is set to 0 in Blender preferences, that text file doesn’t appear in the config folder (C:\Users\User\AppData\Roaming\Blender...

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Transform tool drag action issue

@Rogo wrote: Hi all. Drag action of transform tool (screen) has a tittle issue. Set to ‘none’ still behaves as ‘move’. (2.80-2.82) BTW, it would be a VERY useful option to have ‘Box Select’ added to...

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UI - Better plug visualization on input and output group nodes

@Werwack wrote: Creating new input and output plugs for a group is a pretty easy and common operation for users who have already done it at least one time. As we experienced recently, whether it is...

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Disable selection in viewport problem - papercut, design issue or a bug?

@Oskar wrote: PROBLEM Objects with “disable selection in viewport” cannot be selected in any other way. SOLUTION I think you should be able to select these objects from the Outliner or with Python....

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Zooming viewport during snapping

@rimka wrote: Hi there, I am learning Blender 2.8. It is real good and progressive product. But I still miss one important detail. When I want to snap the object with another object, would be good to...

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Selecting whole linked meshes while in weight paint mode

@SpookyDoom wrote: PROBLEM In weight paint mode selecting linked faces always only selects the UV Island by default. If there is a way to change this behaviour I have not yet found it because link...

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Overlay Refactor Papercuts

@ThatAsherGuy wrote: Given the scope of the overlay refactor, we’re bound to run into a fair number of small and/or redundant bug reports. Rather than flood the tracker, let’s try to collect the...

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Render Audio Progress Meter

@overkill wrote: PROBLEM There is no indication that Render Audio is processing. Blender just sits unresponsive for a while until complete. To test… Load up large video file (with audio) in the Video...

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Texture Painting in Blender

@ClinToch wrote: Texture painting in Blender Will texture painting in Blender in anyway get improvements? I see a lot of great work been done in Sculpting, modeling, animation, compositing, Grease...

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Multi Monitor - Multi Window - Papercuts

@morph3us wrote: I use two monitors and therefore drag an outliner, a properties window and a shader conmpositor window onto my second one, to have a fullscreen viewport on the left monitor. This has...

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Allow theme styling of the edge types

@eobet wrote: PROBLEM On a normal display, most anti-aliased display modes still produce quite a lot of aliasing on Blender’s current colored outline styled edges (seam/crease/sharp). It creates...

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Allow theme styling of the knife tool widgets

@eobet wrote: PROBLEM On a 4K display, and probably also if you are color blind, it is very difficult to see if you properly hit a vertex or not: bild658×629 53.9 KB It’s just a 1px outline change,...

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Pinning Viewport Menus

@Marsfan wrote: I have been loving Blender 2.8, but I have had one small problem so far. The new view port settings menus are nice, but I would really like a way to pin them open. Right now, if I move...

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UV map toolbar lacks New button and switcher

@eobet wrote: PROBLEM I think I mentioned this in the main thread at one point, but since I just had to do an internet search for the answer, I’m doing a thread as well: image.png853×422 38.8 KB...

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OptiX Cycles - Huge GPU Memory Leak!

@Tricotou wrote: Hi ! I’m having a problem with OptiX under 2.81 PROBLEM Huge GPU memory leak ! The scene needs about 4 GB of GPU RAM to be computed, but it’s not totally freed at the end of frame...

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Automatic Vertex Group assignment on creation

@singularity wrote: To create assigned Vertex Groups faster, it would be nice to have a Pop-up dialog asking “assign currently selected Vertices” when creating a new Vertex Group in edit mode....

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Mist pass options are scattered everywhere

@vicbay wrote: Mist pass options are scattered everywhere. PROBLEM Now options for mist pass are scattered everywhere. To setup it, you have to: Enable Mist in the Properties - View Layer - Passes -...

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Easy update of vertex groups based on current selection?

@Werwack wrote: Hello, When we want to modify a vertex group by removing some vertices it is not always easy because we don’t see the final result, we just see a selection of the vertices we want to...

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